Christopher Nolan's movies have tended to be plotty puzzle boxes that delight in staying one step ahead of the audience right up until the end. This worked, just barely, in 2009's mind-heist Inception but became too ungainly for its own good with The Dark Knight Rises a mere two years ago. Interstellar represents a turn away from that towards a more straightforward style making nakedly emotional appeals to its audience. This would be refreshing except that Nolan doesn't really know how to do that.
The Setup: In the near future, Cooper (Matthew McConaughey) was a NASA pilot once, but now spends his days tending a farm, raising what crops he can with his two children Murphy (Mackenzie Foy, later Jessica Chastain) and Tom (Timothée Chalamet, later Casey Affleck) with his father in-law Donald (John Lithgow). The earth is subject to frequent dust storms and blight that is steadily wiping out entire crop species, and the Coopers seem to be at the center of some strange magnetic forces that lead them to a secret NASA base led by Cooper's old mentor Professor Brand (Michael Caine) that's planning to evacuate humanity from the Earth, which requires finding a habitable planet to colonize, which in turn requires making contact with members of the exploratory team, including one whose identity I won't spoil, that was already sent out. Cooper arrives just in time to pilot this expedition, with a team that includes Brand's daughter Amelia (Ann Hathaway) and a personable robot assistant, TARS (Bill Irwin), who is so much less annoying than it could have been. To everyone's surprise things do not go as expected.
Simple, no? No elaborate mechanics of dream extraction nor unwieldy conspiracies to unravel, just a straightforward tale of setting out to do a big thing or two to save the world. There are complications along the way, and a few Big Questions that the plot is going to eventually solve, but the answers (in the broad sense if not their weird details) are kind of obvious, and once it gets going the film becomes mostly concerned with wowing the audience visually, when it's not lecturing them about love (and sometimes even when it is!).
That's once it gets going: the first act is an odd beast, with character-building exercises that function to set up later plot developments for both this movie, and one that doesn't exist (I have no idea what to do with the knowledge of Cooper's cancer-killed wife, and neither does the film). On the plus side, its world-building is refreshingly unfussy. The blight crisis is spelled out in no uncertain terms, but the implications that it's had for society--which has apparently shrunk so drastically that the crowd size for a New York Yankees game is appropriate for a Little League match--is understated. The film doesn't know how to transition out of this into space exploration mode, though, at all, so it more or less cuts to liftoff rather gracelessly. It feels like a whole act has been sliced out of the movie, but I cannot imagine anything of importance being included in it and am grateful that the movie is not longer than its epic two hours and forty-five minutes.
Once we're off to the (space) races, the movie Interstellar most brings to mind is Danny Boyle's Sunshine, both in its 'last-ditch mission to save humanity' setup, and also its abrupt third-act shift out of an unhurried storytelling mode into tension and white-hot action. The difference, though, is galactic: for where Sunshine has an unimpeachably brilliant build-up that is thrown away for hectic film-breaking bullshit, Interstellar's extended dual climaxes save it from the insubstantial naval-gazing that has come before. There so much talk, about love as a force like gravity, and there is so, so much crying. It is not without reason, certainly, but it is an emotional cheat. Even with Nolan's usual plot knottiness stripped back the characters still feel like devices rather than people with interior lives that we are privy to, and so the weepiness has little impact.
Nolan is on much surer footing when he's trying to knock our socks off, which he does spectacularly and often. The images (which I saw in glorious IMAX 70mm film projection) are rich and frequently mind-bending, and they're paired with some choice sound design. There's a moment where a shot of a shuttle orbiting Saturn is juxtaposed with the sound of rainfall and thunder that approaches sublimity, and the success of the movie's third act that I mentioned is largely owed to the sturm und drang of Hans Zimmer's hulking score, which over a sustained half hour mutates from strings into pipe organ into electronics, building and releasing tension masterfully.
With much of this approach, it seems Nolan wants more than anything to recall the heady sci-fi of Stanley Kubrick's 2001: A Space Odyssey. He comes close in parts, especially the climax of the climax, but he is hamstrung by his (and his brother Jonathan Nolan, with whom he wrote the script) insistence that everything make narrative and logical sense in the end. 2001's success rests entirely on matching its unforgettable visuals with elliptical storytelling that leaves much unexplained and invites the viewer to provide meaning. Nolan's got the visuals down pat, but he tells us everything (including when to cry) to considerably diminished effect.
It didn't have to be this way; Inception's dream logic was undermined by a similar heavy-handedness, but The Dark Knight used its very messy structure--which would normally be a liability--to formalize the story it was telling: it made the audience feel the Joker was an agent of chaos, rather than just telling them. Interstellar falls short of its lofty ambitions, much as Inception did, but it's still very entertaining and awe-inspiring on its own terms. It shows Nolan loosening up, perhaps too much in the waterworks department, but it's a welcome development all the same, and the craftsmanship is as impeccable as ever.
Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts
Saturday, November 8, 2014
Wednesday, October 3, 2012
Who Controls the Past, Controls the Future
The year is 2044, and American society is in a state of long decline, with mass poverty and violence pervading the streets. Everything in this (well-realized) world, including the minor advances in technology, seems to be in a state of disrepair or dysfunction. Even humanity's one significant forward step, the development in a minority of the population of low-level telekinesis, is only good enough for guys to use it to pick up chicks at the bar.
Enter Joe (Joseph Gordon-Levitt), seemingly one of the few people around with money to burn. Joe is a Looper, whose job it is to kill and destroy the bodies of the undesirables of an organized crime syndicate from thirty years in the future, when time-travel has been invented and outlawed. Loopers are so named because they agree from the start that their final target will be their future self--the bosses don't want any evidence or witnesses--at which point they get a severance package and are free to waste their next thirty years. Closing the loop, they call it. Lately, though, Loopers have been getting closed with increasing frequency, and sure enough, Joe's future self (Willis) arrives for execution. Joe recognizes him and hesitates long enough for his quarry to get away.
Director and writer Rian Johnson demonstrated with his 2005(!) debut Brick that he knew how to conjure worlds, but his work here is impressive all the same. The concept could all too easily have become a dumb, violent chase, but in Johnson's hands it becomes so much more. Even when dispensing with heavy exposition, the movie is always grounded in its characters, with the two Joes developing side-by-side: as we learn more about Old Joe and his maturation we see the selfish, cold-hearted Young Joe himself begin to thaw. Many of the best moments, accordingly, are not guns-blazing setpieces, but smaller business, like an amazingly tense scene that just involves characters maneuvering around a small house trying not to be spotted. There is quite a bit of gear-shifting in the plot, particularly with the film's second half, but the developments are seeded early on and are a welcome change of setting and pace.
Besides being well-crafted, the script comes with a dry wit that at times positively slays. (The name "Shanghai," super-imposed, got one of the biggest laughs in the theater I was in; you'll understand when you see it). The visuals are uniformly excellent, contrasting the plainness and uniformity of a sugar cane field with the cramped, chaotic squalor of the city, and the imagery becomes, rather surprisingly, more distinct and striking as the movie gets further into its scenario. There's an image of a boy in a leveled cane field that, especially in the context of the movie, is straight-up eerie.
Good writing and production values can only take you so far, but fortunately Johnson has assembled a stellar ensemble to bring his world to life. Levitt does excellent work channeling Willis' coolly brutal persona, while Willis becomes truly unhinged and menacing when the nature of his mission is finally revealed. The two are bolstered by a supporting cast that ranges from good to mind-bogglingly astounding. Paul Dano is well-used in his brief appearance as an excitable fellow Looper, and Jeff Daniels shows great range, initially coming off warm and funny and going stone cold at a moment's notice. Emily Blunt comes in relatively late, about halfway through the movie, yet as farm girl Sara she holds her own against Levitt, with whom she shares the most screen time. Yet far and away the most astonishing performance comes from five year-old Pierce Gagnon, who frighteningly inhabits his character. To say anything about said character other than that he becomes critically important to the story would spoil too much; suffice it to say that Gagnon's is a "child actor" performance the caliber of which audiences haven't seen since The Sixth Sense (incidentally, another film starring Bruce Willis).
As mentioned, the film is upfront about the murkiness of its time-travel mechanics. Contrary to the suggestions of its title, it avoids creating an endlessly recursive paradox, as well as anything like a splintered-off parallel dimension, in favor of an approach similar to Back to the Future, where the changes in the future--and the changes in the protagonist from the future--happen gradually, in keeping with the rhythms of the "present." In essence, Future Joe doesn't receive scars and memories until Present Joe does. It's kind of a cheat, honestly, as it was in Back to the Future, but it is both creative and consistent in the application of its rules.
This counts for more than one would think. The Butterfly Effect, the most recent high-profile Hollywood time-travel flick that immediately comes to mind, suffered severely from a repetitively-applied plot device and a tawdry obviousness (it worked child pornography and prison sex into its story) in its approach.
That Looper manages in spite of its occasionally shaky logic to be fun and high-minded and never insulting is a rare treat, for which we should thank our lucky stars.
Monday, June 11, 2012
Pretender of the Faith
Every culture has a creation myth, a story that explains the origins of the cosmos. Vividly detailed and fantastical, they work well enough as symbols and allegories, but as literal, beginning-to-end narratives they are convoluted, illogical, and absurd. (To take only the most familiar example, three days separate the creation of light and the sun in the book of Genesis.) The hype for Prometheus, bolstered by its world-building viral marketing, has approached religious fervor, not least for the striking imagery in its trailers that promised a return to form for the debased Alien franchise from Ridley Scott, who kicked the whole series off in the first place. Sadly, Scott seems to have fallen for his own hype, as far as religious significance goes. Prometheus, no longer what it could be but what it is, is a ponderous mess that spends too much time asking and refusing to answer questions about gods and monsters instead of giving us a goddamn monster movie.
The setup, as could be gleaned from the trailers, is promising enough. Scientists Elizabeth Shaw (Noomi Rapace) and Charlie Holloway (Logan Marshall-Green) have found in artifacts from ancient cultures across the world what looks to be a star map indicating communication from an alien race. A team of 17--the most important of which are Weyland Corporation tool Elizabeth Vickers (Charlize Theron), droid David (Michael Fassbender), and captain Janek (Idris Elba)--is dispatched to the corresponding star system, which just happens to have a planet with a moon with a similar atmosphere to Earth, in order to make contact with our putative creators. The premise is comforting in its familiarity as a deliberate throwback to the original Alien, with enough room to develop into its own thing; the problem is it can't make up its mind what it wants to be.
To be blunt, there is too much shit going wrong, with none of it going wrong enough and much of it happening for the wrong reasons. There are a number of intense scenes and action sequences that are in themselves often effective--I'm thinking of one character's death by flamethrower, a crazy surgery procedure, and the awakening of the Space Jockey--but they are arrived at by narrative contrivance and character stupidity, with people who should know better getting lost or going off to have sex at the most (in)convenient moments. I'm not even joking about the sex. In true slasher fashion, two characters get killed off because the people that are supposed to be monitoring them are having a shag. That kind of plot gimmick is merely obnoxious in a Friday the 13th knock-off about horny teenagers; in an A-list movie with a median age of 30-something cast it's positively embarrassing.
Worse yet, instead of the good scenes escalating the tension and pushing the story forward, their consequences are often immediately forgotten as the film switches gears and focuses on some other subplot.This is bad enough for any movie, but especially deadly for an Alien film. There are something like five or six different kinds of creatures populating this movie, but after a signature scene each one is then not seen or even referenced again unless convenient. As a result none of them ever registers as a major threat, and so nothing like the claustrophobic dread of Alien--or hell, the balls-out adrenaline drive of Aliens--never materializes. There's too much to keep up with, and most of it doesn't matter anyway.
The primary issue is the movie's insistent harping on its bizarre creationism. The story is constantly derailed by further investigation into the nature of the giant human(oid) aliens, and several dialogues are given over to Shaw's "faith," both in a vague Christianity--her cross necklace becomes an unlikely object of interest--and in her alien creators thesis. It leads to some painfully unconvincing plot developments in the last act of the movie, and more besides, it is a conceptual non-starter. To constantly lecture the audience on a religio-scientific thesis about aliens that exist only in the movie's universe is the quintessence of missing the point. It turns what should have just been the film's Macguffin, the means to get the characters to their deadly ends, into the entire purpose of the movie. Imagine George Lucas devoted not just a scene but all of Star Wars: Episode 1 to explaining midichlorians, and you begin to grasp fundamental wrong-headedness of the enterprise.
Of the inflated cast, only Fassbender comes out relatively unscathed. His David is calm and detached, and the implications of his relationship with human beings is about the only thematic detail the movie gets right (at one point he sagely notes that man's creators are likely to regard them the way they regard their own creations, robots). Theron plays the 'company man' role cold as ice, but late plot developments force her into increasingly reactive and nonsensical behavior. Ditto Rapace, who does what she can to sell the movie's theology and try to keep the story from coming completely apart, but by the frantic ending it's simply too much for her to be able to salvage.
At one point David, ever the voice of reason, when asking Shaw why she is pressing on to discover the truth about the aliens and faith and all that, says something along the lines of, "sometimes the answers aren't important." That could certainly be applied to Prometheus itself. To the extent that it explains elements of the original Alien, it merely confuses (particularly in terms of the creature's biology, which dilutes the elegant simplicity of egg-->facehugger-->queen/chestburster-->egg into a mess of infection and cross-breeding impregnation). When it comes to explaining itself, the film is even more circumspect, with its ending serving as a jumping-off point for further revelations in an all-but-guaranteed sequel. As both atheist and moviegoer, I'm not much interested in making that particular leap of faith.
Thursday, March 18, 2010
Ace Case

I suppose I should get my response to 2001: A Space Odyssey down before I peruse the mounds of analysis I am sure has been written since it came out in 1968, lest these virgin thoughts be tainted. There likely isn’t terribly much I can say that hasn’t been said already, so I’ll keep it brief.
Kubrick’s films are often baffling. Technical marvels for sure, but they sure do like to keep the viewer at arm’s length. Clockwork Orange with its wild set design and deliberately distant, objective camera, Full Metal Jacket with its bifurcated structure and front-loaded content, and 2001 with… well geez, where do I start? The first three minutes of music in total black, long passages of minimal action that play like music videos for classical music cues, a full 55 minutes’ passage before our “protagonist” and any sort of conflict is introduced, an episodic story, ten minutes of hallucinogenic visuals followed by a surrealist dénouement, and music that continues several minutes after the credits have finished rolling. That the film has become a cultural touchstone is hardly surprising; it came out as the 60s counterculture was about to peak, the story stays grounded long enough for mainstream audiences to get into it, and even once it does unmoor itself from traditional narrative, there are still some stunning effects to keep the bewildered viewer’s attention. No, the bigger surprise is that Metro Goldwyn-Mayer ever backed a movie that is not only relentlessly off-putting, but must have been enormously expensive and risky given its groundbreaking visuals.
We ought be grateful for the chance they took, for while 2001 as narrative is drawn out and maddeningly opaque, those criticisms are so beside the point that they may even be considered the picture's virtues. Kubrick’s aim was obviously less to tell a story than to explore, in cinematic form, the boundaries of man, from its simian beginnings to its liberation from the Earth, to the creation of new consciousness (in HAL, naturally), to Beyond the Infinite. And exploration naturally entails minute observation, hence the measured pace, the long cuts. It’s cinematic poetry, presenting us with novel sights and sounds (sometimes in isolation: there are the music pieces that play without visual accompaniment of course, and then there is the moment following the HAL-Dave confrontation in the pod, when I thought my DVD player had frozen because of three or four shots in which there was no movement and, being in the vacuum of space, no sound.) Poems can tell a story of course, but to make that the focus of one's criticism is to hack at so few trees amid so much forest. Even if it doesn’t make sense in the end (and after only a single viewing, I am hardly in a place to assert that), 2001 has more than fulfilled its duty in taking us new places and pushing the boundaries of its medium.
And just to be provocative, I’ll end by saying: this is what Avatar could have been.
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